Level Designer Jobs in San Francisco ❤️ Sledgehammer Games Hiring | Best Career

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Job Title

Level Designer – Sledgehammer

Your Platform

Sledgehammer Games, award winning developer of several titles in the Call of Duty franchise, is looking for talented developers to join us as founding members of our new Toronto team. This group will partner with our global teams in Foster City, California and Melbourne, Victoria in the creation of epic content for some of the biggest games in the world. This is an opportunity to help grow and shape a AAA team from the ground up, adding new skills to your armory while gaining the unique satisfaction that only comes from building something brand new. Join us on our quest to maintain and improve a healthy and inspiring studio culture!

The studio is navigating their2nddecade of game development, focused on constant evolution, innovation and qualified risk-taking which are some of the most rewarding aspects of game development. With world-class content production and engineering teams, weve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and were looking for talented game developers for our exciting new projects.

Your Mission: As a Level Designer, you will:

  • Block out and build 3d levels through various phases of development.
  • Research and be intimately familiar with the game’s subject matter, locations, and architecture.
  • Collaborate with the Systems Design team to support gameplay mechanics.
  • Collaborate with other multiplayer level designers and environment artists to iterate on level designs.
  • Prioritize well, meet deadlines and communicate progress of the level design with Leads and Directors frequently.

Player Profile

  • Passion for shooters on Console and/or PC.
  • Demonstrable experience making fun, visually impressive 3d multiplayer levels for a first person shooter.
  • 3+ years multiplayer map design & building experience.
  • Must work well in a team environment: Strong communication skills, taking and understanding direction well, meeting deadlines.
  • Strong game design skills: must be able to intelligently discuss the strengths and weaknesses of recent games. Must be able to list techniques used to make fun multiplayer FPS levels and systems.

Extra Points

  • Drawing/art/Photoshop skills.
  • Programming and or scripting experience.
  • Background or education in game design, architecture, or traditional art.
  • MOD community experience.

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world’s largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for Every World – wave got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role maybe changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

Level Designer Jobs in San Francisco All Information’s

Company Name: Sledgehammer Games, Inc.

Company Quick info: Sledgehammer Games, Inc. is an American video game developer company formed in 2009 by Glen Schofield and Michael Condrey. The pair formerly worked at Visceral Games and are responsible for the creation of Dead Space. The company is based in Foster City, California.

-Others Key Aspect-

  • Experience: Fresher or Experienced candidate also can apply.
  • Language: Verbal and Written communication in English and Local languages will be an added advantage.
  • Who Apply: Fresher and Experienced both can apply.
  • What Skills You Required for getting a job: Positive attitude, Being calm and cheerful when things go wrong, Communication, You can listen and say information clearly when you speak or write, Teamwork, Self-management, Willingness to learn, Thinking skills (problem solving and decision making).
  • how is life at Company: Very energetic ecosystem.

20 Smart Ways to Prepare For a New Job :

  1. Research the industry and company.
  2. Clarify your “selling points” and the reasons you want the job.
  3. Anticipate the interviewer’s concerns and reservations.
  4. Be ready for “behavior-based” interviews”.
  5. Thank everybody.
  6. Don’t give up!
  7. Learn the technology.
  8. Score a success in the first five minutes.
  9. Write up your game plan.
  10. Get on the same side as the interviewer.
  11. Be assertive and take responsibility for the interview.
  12. Be authentic.
  13. Be ready to handle illegal and inappropriate questions.
  14. Make your selling points clear.
  15. Give yourself some transition time.
  16. Think positive.
  17. Close on a positive note.
  18. Bring a copy of your resume to every interview.
  19. Make the most of the “Tell me about yourself” question.
  20. Speak the right body language.

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Other Jobs Find Here : https://careers.sledgehammergames.com/

Company Jobs Pros and Cons: In large companies everyone can specialize. You can become an expert in some very specific subject. In large companies there is funding to do large tasks that require large amounts of capital. In small companies you can learn a whole array of things and try out many different tasks. You can be the first line desk phone greeter, and the marketing materials coordinator, the art director, and the person who builds and maintains the web site, if those are things you want to do and they need someone to raise their hand and say “I’ll give it a try”. In small companies there can be more of a family feeling where everyone pitches in to handle whatever is the priority today. It’s the classic small fish in a big pond vs big fish in a small pond comparison.

Pros-

  • Big company benefits.
  • There is a hierarchy of administration.
  • They are generally established.
  • Many fringe benefits and promotion options might be available.
  • Successful operations are in abundance.
  • If you fail in one field, chances are that you could be tried in another.
  • You make many friends.

Cons:

  • You are not personally known to the board of directors.
  • Very little room for errors or mistakes.
  • They follow strict discipline.
  • You may be moved around by the administration as they require or see fit.
  • You might not be included in the decision making.
  • Some companies have a zero tolerance policy for repeat offenders.
  • There are nearly always impossible deadlines to meet.

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